Use AddmusicK on your rom, and then apply newMSUPatch.asm to your rom using Asar. Make sure you have expanded and saved your rom using Lunar Magic. You can use these in your ROM, or use them as a guideline for how long the tracks should be. Mandew has converted the original SMW's tracks into PCM, you can download them Here. If they are too long, they will get cut off by the next track that plays. Make sure they are about as long as SMW's original jingles, and that the Starman and P-Switch tracks are properly looped. If you don't do this, the music will go silent when these songs are supposed to play. pcm for the following songs: Death, Game Over, Boss Clear, Stage Clear, Starman, PSwitch, Keyhole, IrisOut, BonusEnd. If they should be looped, change 00 in the same number you inserted the track to in AMK's list file to 01 for an unlooped song (play only once) or 03 for a looped song. Edit the loop table to include your custom songs. Next, open newMSUPatch.asm and configure it however you want. (I recommend also editing tweaks.asm and setting !JumpSFXOn1DFC = !true to !false) (Note that you might want to back up your AddmusicK folder first, in case you have a rom where you don't want to use this patch) Replace AddmusicK/asm/main.asm with the main.asm in the zip file, and AddmusicK/asm/SNES/patch.asm with the patch.asm file. because of this patch, if you find a bug or issue with it, report it to me and I will try to fix it! Always back up your rom before applying. To make using the MSU-1 easily accessible, I have created a patch that works together with AddmusicK to automatically play all SMW Music with the MSU-1 instead, while retaining SPC functionality to fall back on, if the MSU-1 is not found, or if you want to play music on the SPC and something else on the MSU-1.ĭisclaimer: Although I claim no responsibilities for crashed roms, broken hacks, etc. (Old chapter 2 (if you need it) can be found Here) If you don't know where this is, open icarus.exe and click settings. sfc, and put the folder in your higan library. Instead, you need to name your files in the following way: Name your file track-1.pcm, track-2.pcm and so on.Ī bml is no longer neccesary thanks to higan v96. A possible solution for the Sample Data isn't where it was expected error is removing the metadata by copying the entire song into a new Audacity window, and then exporting. pcm file! If it reports an error, you can find more detailed information on what is wrong here. If everything goes well, wav2msu should output a. Note: If you aren't going to loop your song, or it doesn't need a start of loop point to loop perfectly, you don't have to mark the start in audacity and you can simply do "wav2msu YourWavFileName.wav". Where YourWavFileName is, well, your wav file name, followed by hyphen L (lowercase), followed by the sample number you got from audacity. Write the following in command prompt:Ĭode wav2msu YourWavFileName.wav -l 1234567 Next, export your song by pressing CTRL+SHIFT+E as "WAV signed 16-bit pcm". Write down the number of samples, this will be the start of your loop. When you've found the perfect loop point, click the arrow in the "Selection Start" box and set it to "Samples". After this, click the last number in the "Selection Start" box, at the bottom of Audacity. The easiest way to get this done perfectly is by making a selection from roughly where you want your loop point to be to the very end of the song. The next few lines only apply if you are making a pcm that needs to be looped. Make sure the "Project Rate (HZ) is set to 44100", there are atleast 2 channels (or 1 stereo channel) and the byte order is little endian (If you're exporting from Audacity, this should be fine by default). If you don't know how to use Audacity, you can find an overview of basic functions here. Open your audio file (the starting format should not matter, since Audacity can convert it!) in Audacity and edit it until you are satisfied with the result. In this chapter I'm going to explain how to create and loop. wav, but with a few identification bytes added at the start. The MSU-1's music files are supplied in the. Notepad++ For easier editing and creation of. pcm files.Īudacity For editing sound files and exporting to. (Note: I recommend you read the entire tutorial through once before following it!)įirst off, you will need to download a few programs. You will need basic-intermediate knowlegde of ASM. pcm files and play them in your SMW hack. In this tutorial I will explain how to set up mapping, how to create. The MSU-1 is an SNES expansion chip that allows for 4 gigabytes of extra data and CD-quality audio. I have created a new one, downloadable in this thread. NOTE: This tutorial's patch file is outdated.
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